Mar 28th, 2020
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- local plr = game:GetService('Players').LocalPlayer.Character
- local Frame = Instance.new('Frame')
- local Walk = Instance.new('TextButton')
- local Tpwood = Instance.new('TextButton')
- local Jump = Instance.new('TextButton')
- local Teleportt = Instance.new('TextButton')
- local Jnum = Instance.new('TextBox')
- local Tittle = Instance.new('TextLabel')
- local plot = Instance.new('TextButton')
- local spawn = Instance.new('TextButton')
- local swamp = Instance.new('TextButton')
- local cave = Instance.new('TextButton')
- local strangemen = Instance.new('TextButton')
- local Color = Instance.new('Frame')
- local Grey = Instance.new('TextButton')
- local Spooky = Instance.new('TextButton')
- local LightSpooky = Instance.new('TextButton')
- Lt2.Parent = game.CoreGui
- Frame.Active = true
- Frame.BackgroundColor3 = Color3.new(0, 0, 0)
- Frame.Position = UDim2.new(0.225425944, 0, 0.291505814, 0)
- Title.Parent = Frame
- Title.BorderColor3 = Color3.new(1, 1, 1)
- Title.Size = UDim2.new(0, 419, 0, 23)
- Title.Text = 'Lt2 Gui'
- Title.TextSize = 20
- Walk.Name = 'Walk'
- Walk.BackgroundColor3 = Color3.new(1, 1, 1)
- Walk.Position = UDim2.new(0.0238663331, 0, 0.833333373, 0)
- Walk.Font = Enum.Font.GothamBold
- Walk.TextColor3 = Color3.new(0, 0, 0)
- Dupe.Parent = Frame
- Dupe.Position = UDim2.new(0.050119333, 0, 0.152777776, 0)
- Dupe.Font = Enum.Font.GothamBold
- Dupe.TextColor3 = Color3.new(0, 0, 0)
- Tpwood.Parent = Frame
- Tpwood.Position = UDim2.new(0.050119333, 0, 0.310185194, 0)
- Tpwood.Font = Enum.Font.GothamBold
- Tpwood.TextColor3 = Color3.new(0, 0, 0)
- GoldAxe.Parent = Frame
- GoldAxe.Position = UDim2.new(0.52505964, 0, 0.310185194, 0)
- GoldAxe.Font = Enum.Font.GothamBold
- GoldAxe.TextColor3 = Color3.new(0, 0, 0)
- Jump.Parent = Frame
- Jump.Position = UDim2.new(0.613365114, 0, 0.833333373, 0)
- Jump.Font = Enum.Font.GothamBold
- Jump.TextColor3 = Color3.new(0, 0, 0)
- WallHax.Parent = Frame
- WallHax.Position = UDim2.new(0.52505964, 0, 0.490740746, 0)
- WallHax.Font = Enum.Font.GothamBold
- WallHax.TextColor3 = Color3.new(0, 0, 0)
- Teleportt.Parent = Frame
- Teleportt.Position = UDim2.new(0.0501193106, 0, 0.490740746, 0)
- Teleportt.Font = Enum.Font.GothamBold
- Teleportt.TextColor3 = Color3.new(0, 0, 0)
- Wnum.Parent = Frame
- Wnum.Position = UDim2.new(0.0548925996, 0, 0.703703701, 0)
- Wnum.Font = Enum.Font.GothamBold
- Wnum.TextColor3 = Color3.new(0, 0, 0)
- Jnum.Parent = Frame
- Jnum.Position = UDim2.new(0.644391418, 0, 0.703703701, 0)
- Jnum.Font = Enum.Font.GothamBold
- Jnum.TextColor3 = Color3.new(0, 0, 0)
- Tpframe.Parent = Frame
- Tpframe.BackgroundColor3 = Color3.new(1, 1, 1)
- Tpframe.BorderSizePixel = 2
- Tpframe.Position = UDim2.new(-0.279236287, 0, 0, 0)
- Tittle.Parent = Tpframe
- Tittle.BorderSizePixel = 2
- Tittle.Position = UDim2.new(7.06425425e-08, 0, 0, 0)
- Tittle.Font = Enum.Font.GothamBold
- Tittle.TextColor3 = Color3.new(0, 0, 0)
- LolF.Parent = Tpframe
- LolF.BorderSizePixel = 0
- LolF.Size = UDim2.new(0, 108, 0, 193)
- plot.Name = 'plot'
- plot.BackgroundColor3 = Color3.new(1, 1, 1)
- plot.Position = UDim2.new(0.0648148805, 0, 0.0279903859, 0)
- plot.Font = Enum.Font.GothamBold
- plot.TextColor3 = Color3.new(0, 0, 0)
- woodrus.Parent = LolF
- woodrus.Position = UDim2.new(0.0648148805, 0, 0.0997496471, 0)
- woodrus.Font = Enum.Font.GothamBold
- woodrus.TextColor3 = Color3.new(0, 0, 0)
- spawn.Parent = LolF
- spawn.Position = UDim2.new(0.0648148805, 0, 0.169194102, 0)
- spawn.Font = Enum.Font.GothamBold
- spawn.TextColor3 = Color3.new(0, 0, 0)
- volcano.Parent = LolF
- volcano.Position = UDim2.new(0.0648148805, 0, 0.243268177, 0)
- volcano.Font = Enum.Font.GothamBold
- volcano.TextColor3 = Color3.new(0, 0, 0)
- swamp.Parent = LolF
- swamp.Position = UDim2.new(0.0648148805, 0, 0.308082998, 0)
- swamp.Font = Enum.Font.GothamBold
- swamp.TextColor3 = Color3.new(0, 0, 0)
- palm.Parent = LolF
- palm.Position = UDim2.new(0.0648148805, 0, 0.372897804, 0)
- palm.Font = Enum.Font.GothamBold
- palm.TextColor3 = Color3.new(0, 0, 0)
- cave.Parent = LolF
- cave.Position = UDim2.new(0.0648148805, 0, 0.444657058, 0)
- cave.Font = Enum.Font.GothamBold
- cave.TextColor3 = Color3.new(0, 0, 0)
- cars.Parent = LolF
- cars.Position = UDim2.new(0.0648148805, 0, 0.514101505, 0)
- cars.Font = Enum.Font.GothamBold
- cars.TextColor3 = Color3.new(0, 0, 0)
- strangemen.Parent = LolF
- strangemen.Position = UDim2.new(0.0648148805, 0, 0.583545923, 0)
- strangemen.Font = Enum.Font.GothamBold
- strangemen.TextColor3 = Color3.new(0, 0, 0)
- theden.Parent = LolF
- theden.Position = UDim2.new(0.0648148805, 0, 0.650675535, 0)
- theden.Font = Enum.Font.GothamBold
- theden.TextColor3 = Color3.new(0, 0, 0)
- function Create(cls,props)
- for i,v in pairs(props) do
- end
- end
- Color.Visible = false
- Color.BackgroundColor3 = Color3.new(1, 1, 1)
- Color.BorderSizePixel = 2
- Color.Size = UDim2.new(0, 103, 0, 216)
- titttle.Name = 'titttle'
- titttle.BackgroundColor3 = Color3.new(1, 1, 1)
- titttle.Size = UDim2.new(0, 103, 0, 23)
- titttle.Text = 'Color Hax'
- titttle.TextSize = 14
- __index = function(t, k)
- end
- Grey.Name = 'Grey'
- Grey.BackgroundColor3 = Color3.new(1, 1, 1)
- Grey.BorderSizePixel = 2
- Grey.Position = UDim2.new(0.0679611638, 0, 0.152777776, 0)
- Grey.Font = Enum.Font.GothamBold
- Grey.TextColor3 = Color3.new(0, 0, 0)
- Phantom.Parent = Color
- Phantom.BorderColor3 = Color3.new(0, 0, 0)
- Phantom.Position = UDim2.new(0.0679611638, 0, 0.319444448, 0)
- Phantom.Font = Enum.Font.GothamBold
- Phantom.TextColor3 = Color3.new(0, 0, 0)
- Spooky.Parent = Color
- Spooky.BorderColor3 = Color3.new(0, 0, 0)
- Spooky.Position = UDim2.new(0.0679611638, 0, 0.490740746, 0)
- Spooky.Font = Enum.Font.GothamBold
- Spooky.TextColor3 = Color3.new(0, 0, 0)
- Blue.Parent = Color
- Blue.BorderColor3 = Color3.new(0, 0, 0)
- Blue.Position = UDim2.new(0.0679611638, 0, 0.652777791, 0)
- Blue.Font = Enum.Font.GothamBold
- Blue.TextColor3 = Color3.new(0, 0, 0)
- LightSpooky.Parent = Color
- LightSpooky.BackgroundColor3 = Color3.new(1, 1, 1)
- LightSpooky.BorderSizePixel = 2
- LightSpooky.Position = UDim2.new(0.0679611638, 0, 0.828703701, 0)
- LightSpooky.Font = Enum.Font.GothamBold
- LightSpooky.TextColor3 = Color3.new(0, 0, 0)
- X.Parent = Frame
- X.BorderColor3 = Color3.new(1, 0, 0)
- X.Position = UDim2.new(0.930787563, 0, -0.00925925933, 0)
- X.Font = Enum.Font.GothamBold
- X.TextColor3 = Color3.new(1, 1, 1)
- while wait() do
- end
- while wait() do
- end
- Lt2:Destroy()
- for _, Log in pairs(service.Workspace.LogModels:GetChildren()) do
- if Log.Name:sub(1, 6) 'Loose_' and Log:findFirstChild('Owner') then
- if Log.Owner.Value service.Players.LocalPlayer then
- Log:MoveTo(service.Players.LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(0, 20, 0))
- service.ReplicatedStorage.Interaction.ClientIsDragging:FireServer(Log)
- end
- end
- WallHax.MouseButton1Click:connect(function()
- buka = false
- else
- Color.Visible = true
- end)
- buka1 = false
- if buka1 true then
- Tpframe.Visible = false
- buka1 = true
- end
- Dupe.MouseButton1Click:connect(function()
- local slott = game:GetService('Players').LocalPlayer.CurrentSaveSlot
- slott.RobloxLocked = false
- Dupe.BackgroundColor3 = Color3.new(255, 255, 255)
- Duping = true
- slott.RobloxLocked = true
- end
- end)
- plot.MouseButton1Click:connect(function()
- local bch = game:GetService('Players').LocalPlayer
- for i,v in pairs(game.Workspace.Properties:GetChildren()) do
- plr.HumanoidRootPart.CFrame = v.OriginSquare.CFrame + Vector3.new(0,10,0)
- end
- plr.HumanoidRootPart.CFrame = CFrame.new(265, 5, 57)
- plr.HumanoidRootPart.CFrame = CFrame.new(155, 5, 74)
- tp.CFrame = CFrame.new(-1585, 625, 1140)
- tp.CFrame = CFrame.new(2549, 5, -42)
- tp.CFrame = CFrame.new(509, 5.2, -1463)
- tp.CFrame = CFrame.new(3581, -177, 430)
- tp.CFrame = CFrame.new(-1209, 138, -801)
- tp.CFrame = CFrame.new(1061, 20, 1131)
- tp.CFrame = CFrame.new(323, 49, 1930)
- local tool = Instance.new('Tool', game.Players.LocalPlayer.Backpack)
- --tool.RobloxLocked = true
- tool.ToolTip = 'Changes A Stucture's Wood Type'
- Mouse.Button1Down:connect(function()
- if Mouse.Target.Parent:FindFirstChild('Type') or Mouse.Target.Parent:FindFirstChild('BlueprintWoodClass') then
- if Mouse.Target.Parent:FindFirstChild('MainCFrame') then
- else
- end
- game.ReplicatedStorage.PlaceStructure.ClientPlacedStructure:FireServer(Mouse.Target.Parent.ItemName.Value, Cframe, game.Players.LocalPlayer, woodtype, Mouse.Target.Parent, false)
- else
- end
- end)
- g1 = false
- g3 = false
- g5 = false
- Grey.MouseButton1Click:connect(function()
- g1 = false
- Grey.BackgroundColor3 = Color3.new(255, 255, 255)
- g1 = true
- if g1 then
- end
- end)
- Spooky.MouseButton1Click:connect(function()
- g2 = false
- Spooky.BackgroundColor3 = Color3.new(255, 255, 255)
- g2 = true
- if g2 then
- end
- end)
- LightSpooky.MouseButton1Click:connect(function()
- g3 = false
- LightSpooky.BackgroundColor3 = Color3.new(255, 255, 255)
- g3 = true
- LightSpooky.BackgroundColor3 = Color3.new(0, 255, 0)
- woodtype = 'SpookyNeon'
- end
- if g4 true then
- Blue.BackgroundColor3 = Color3.new(255, 255, 255)
- g4 = true
- if g4 then
- end
- end)
- Phantom.MouseButton1Click:connect(function()
- g5 = false
- Phantom.BackgroundColor3 = Color3.new(255, 255, 255)
- g5 = true
- if g5 then
- end
- end)
- -- GOLD AXE
- GoldAxe.BackgroundColor3 = Color3.new(0, 255, 0)
- Detect = coroutine.wrap(function()
- mouse = Player:GetMouse()
- MouseDown = true
- mouse.Button1Up:connect(function()
- end)
- Detect()
- mouse = Player:GetMouse()
- game:GetService('RunService').RenderStepped:connect(function()
- if MouseDown true then
- targetWood = mouse.Target
- ---FaceVector
- Height = targetWood.CFrame:pointToObjectSpace(mouse.Hit.p).Y + targetWood.Size.Y/2
- local ray = Ray.new(Player.Character.Head.Position, ((targetWood.CFrame * CFrame.new(0, Height - targetWood.Size.Y/2, 0)).p - Player.Character.Head.Position).unit * 200)
- part,_,p = workspace:FindPartOnRay(ray, Player.Character)
- return Vector3.new(math.floor(V.X + 0.5), math.floor(V.Y + 0.5), math.floor(V.Z + 0.5))
- local faceVector = fixVector(targetWood.CFrame:vectorToObjectSpace(p))
- return
- local lookAtCFrame = CFrame.new(Player.Character.Head.Position, mouse.Hit.p)
- local relativeCFrame = lookAtCFrame:toObjectSpace(targetWood.CFrame * CFrame.Angles(math.pi/2, 0, 0))
- local relativeLookVector = relativeCFrame.lookVector
- if faceVector.X 1 then
- elseif faceVector.X -1 then
- elseif faceVector.Z 1 then
- elseif faceVector.Z -1 then
- end
- game.ReplicatedStorage.Interaction.RemoteProxy:FireServer(cutEvent, {sectionId = targetWood.ID.Value, faceVector = faceVector, height = Height, hitPoints = 0.2, cooldown = 0, cuttingClass = 'Axe', tool = Player.Character.Tool})
- end
- end)
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Jan 17th, 2019
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- local TeamBased = true ; local teambasedswitch = 'o'
- local raycast = false
- local espupdatetime = 5; autoesp = false
- local lockaim = true; local lockangle = 5
- --function findwat(folder, what)
- -- if string.find(string.lower(tostring(smth)), string.lower(what)) then
- -- end
- --end
- --local plrs = findwat(game, 'Players')
- local Move = Instance.new('Frame')
- local EspStatus = Instance.new('TextLabel')
- local st1_2 = Instance.new('TextLabel')
- local Name = Instance.new('TextLabel')
- Gui.Name = 'Gui'
- Gui.Parent = plrs.LocalPlayer:WaitForChild('PlayerGui')
- Move.Name = 'Move'
- Move.BackgroundColor3 = Color3.new(0.545098, 0, 0)
- Move.BorderSizePixel = 0
- Move.Position = UDim2.new(0.005, 0, -0.15, 0)
- Move.Size = UDim2.new(0.28141585, 0, 0.0320388414, 0)
- Main.Name = 'Main'
- Main.BackgroundColor3 = Color3.new(1, 1, 1)
- Main.Size = UDim2.new(1, 0, 5.79699993, 0)
- EspStatus.Parent = Main
- EspStatus.BackgroundTransparency = 1
- EspStatus.Position = UDim2.new(0, 0, 0.300000012, 0)
- EspStatus.Font = Enum.Font.ArialBold
- EspStatus.Text = 'Press O to change team based mode'
- EspStatus.TextColor3 = Color3.new(0.6, 0.196078, 0.8)
- EspStatus.TextWrapped = true
- st1.Name = 'st1'
- st1.BackgroundColor3 = Color3.new(1, 1, 1)
- st1.Position = UDim2.new(0.271787882, 0, 0, 0)
- st1.Size = UDim2.new(0.728211343, 0, 0.161862016, 0)
- st1.Text = '
- st1.TextColor3 = Color3.new(0.0784314, 0.541176, 0)
- st1.TextSize = 14
- st1_2.Parent = Main
- st1_2.BackgroundTransparency = 1
- st1_2.Size = UDim2.new(0.999999881, 0, 0.161862016, 0)
- st1_2.Text = 'Press E to lock on a person inside ur view'
- st1_2.TextColor3 = Color3.new(0.6, 0.196078, 0.8)
- st1_2.TextWrapped = true
- st1_3.Name = 'st1'
- st1_3.BackgroundColor3 = Color3.new(1, 1, 1)
- st1_3.Position = UDim2.new(0, 0, 0.54, 0)
- st1_3.Font = Enum.Font.ArialBold
- st1_3.Text = 'Press L to enable esp loop and press T to update esp'
- st1_3.TextColor3 = Color3.new(0.6, 0.196078, 0.8)
- st1_3.TextWrapped = true
- Name.Parent = Move
- Name.BackgroundColor3 = Color3.new(0.545098, 0, 0)
- Name.Position = UDim2.new(0, 25, 20.9860001, 0)
- Name.Font = Enum.Font.Arcade
- Name.TextColor3 = Color3.new(0.541176, 0.168627, 0.886275)
- Name.TextSize = 12
- -- Scripts:
- local lplr = game:GetService('Players').LocalPlayer
- Gui.ResetOnSpawn = false
- Gui.DisplayOrder = 999
- Gui.Parent = plrs.LocalPlayer.PlayerGui
- local espforlder
- f.addesp = function()
- if espforlder then
- espforlder = Instance.new('Folder')
- espforlder.Parent = game.Workspace.CurrentCamera
- for i, v in pairs(espforlder:GetChildren()) do
- end
- if plr.Character and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name then
- if plr.Team.Name ~= plrs.LocalPlayer.Team.Name then
- if not e then
- local bill = Instance.new('BillboardGui', espforlder)
- bill.AlwaysOnTop = true
- bill.Adornee = plr.Character.Head
- Frame.Active = true
- Frame.BackgroundColor3 = Color3.new(0.862745, 0.0784314, 0.235294)
- Frame.BorderSizePixel = 0
- Frame.Position = UDim2.new (0.5,0,0.5,0)
- Frame.Rotation = 0
- bill:Destroy()
- end
- else
- if not e then
- local bill = Instance.new('BillboardGui', espforlder)
- bill.AlwaysOnTop = true
- bill.Adornee = plr.Character.Head
- Frame.Active = true
- Frame.BackgroundColor3 = Color3.new(0/255,255/255,0/255)
- Frame.BorderSizePixel = 0
- Frame.Position = UDim2.new (0.5,0,0.5,0)
- Frame.Rotation = 0
- bill:Destroy()
- end
- end
- end
- local switch = false
- local aimatpart = nil
- if a 't' then
- f.addesp()
- if raycast true then
- else
- end
- if autoesp false then
- else
- end
- if a 'j' then
- mouse.Target:Destroy()
- end
- if switch false then
- else
- if aimatpart ~= nil then
- end
- elseif a teambasedswitch then
- TeamBased = false
- else
- teambasedstatus.Text = tostring(TeamBased)
- elseif a aimkey then
- local maxangle = math.rad(20)
- if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then
- if plr.Team.Name ~= lplr.Team.Name then
- if an < maxangle then
- aimatpart = plr.Character.Head
- end
- local an = checkfov(plr.Character.Head)
- maxangle = an
- end
- end
- if aimatpart.Parent plr.Character or aimatpart nil then
- end
- end
- else
- end
- end)
- function getfovxyz (p0, p1, deg)
- local cf = CFrame.new(p0.p, p1.p)
- --local d = math.deg
- --return Vector3.new(d(x1-x2), d(y1-y2), d(z1-z2))
- return Vector3.new((x1-x2), (y1-y2), (z1-z2))
- end
- function getaimbotplrs()
- for i, plr in pairs(plrs:GetChildren()) do
- if plr.Character and plr.Character.Humanoid and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name and plr.Character.Head then
- if TeamBased true then
- local cf = CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p)
- local ign = {}
- for i, v in pairs(plrs.LocalPlayer.Character:GetChildren()) do
- table.insert(ign , v)
- end
- local obj = game.Workspace:FindPartOnRayWithIgnoreList(r, ign)
- if obj.Parent plr.Character and obj.Parent ~= lplr.Character then
- end
- else
- local cf = CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p)
- local ign = {}
- for i, v in pairs(plrs.LocalPlayer.Character:GetChildren()) do
- table.insert(ign , v)
- end
- local obj = game.Workspace:FindPartOnRayWithIgnoreList(r, ign)
- if obj.Parent plr.Character and obj.Parent ~= lplr.Character then
- end
- end
- end
- function aimat(part)
- cam.CFrame = CFrame.new(cam.CFrame.p, part.CFrame.p)
- function checkfov (part)
- local fov = getfovxyz(game.Workspace.CurrentCamera.CFrame, part.CFrame)
- return angle
- game:GetService('RunService').RenderStepped:Connect(function()
- aimat(aimatpart)
- if aimatpart.Parent plrs.LocalPlayer.Character then
- end
- -- if switch true then
- --
- -- if true and raycast false then
- -- if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then
- -- if plr.Team.Name ~= lplr.Team.Name or plr.Team.TeamColor ~= lplr.Team.TeamColor then
- -- if an < maxangle then
- -- aimatpart = plr.Character.Head
- -- break
- -- end
- -- else
- -- if an < maxangle then
- -- aimatpart = plr.Character.Head
- -- break
- -- end
- --
- --
- -- end
- -- elseif raycast true then
- -- end
- if raycast true and switch false and not aimatpart then
- aimatpart = nil
- for i, v in ipairs(plrsforaim) do
- local an = checkfov(v)
- if an < maxangle and v ~= lplr.Character.Head then
- aimatpart = v
- v.Parent.Humanoid.Died:connect(function()
- end)
- end
- end)
- while wait(espupdatetime) do
- pcall(function()
- end)
- end
- warn('loaded')
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